![]() Changed the cultures for many of the starting provinces of Carthage to reduce manpower.ġ. The National Idea Organized Recruitment will now have a +15% national manpower modifier, instead of the almost useless +10% recruitment speed Generals can now gain or loose martial skill, just like battlefield tactics Revised the additional army for Pyrrhus of Epirus (now a little larger and you get extra funds) Added some missions for Rome, Carthage, Epirus and the Achaean League Revised some missions for Rome and Carthage I have added the following gameplay changes: In the Rome Improved Map Project v1.3.1 no map changes were done compared to RIMP v1.3, however some gameplay and VV 2.1 compatibility issues were solved. However you should apply info (with reference) about culture/religion/ownership/possible building developments and population (or at least estimates). If you have any historical knowledge or suggestions that could be of use please don't be afraid to post it here, as we will look at every suggestion with care and interest. If you want to join this project please send a Private Message with your abilities and talents. I will of course still be available to answer any questions here, but if you want to contribute to the project it is best to do that at tkw.dk We have a website together with the Mare Nostrum project which can be visited at in future more detailed information can be found there. Read some more about the new map for RIMP (not released yet) here: Currently Italy, Greece, Egypt, North Africa, the Near East, Gallia and Hispannia have been altered in version 1.3 This project aims to improve the map of EU: Rome.
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